Oberon Modules and Procedures
By R. S. Doiel, 2020-04-12
This is the second post in the Mostly Oberon series. Mostly Oberon documents my exploration of the Oberon Language, Oberon System and the various rabbit wholes I inevitably fell into.
Modules
The module is a primary code unit of Oberon language. Modules allow you to focus on functional units of code and can be readily composed into larger solutions. A module’s name should match the filename you are saving it under. A module starts with declaring it’s name and ends the declaration with a semicolon the statement separator in Oberon. Our simple “Hello World” example shows the basic code shape.
MODULE HelloWorld;
IMPORT Out;
BEGIN
Out.String("Hello World!"); Out.Ln;
END HelloWorld.
Modules end with a END
followed by the module’s name and
a period. Any text following the END
statement is ignored
by the compiler. This turns out to be very useful as a place to write up
ideas about the code you’re working on. You can also write any
additional special instructions there (e.g. document usage). You can
even use it as a scratch pad knowing that the compiler will ignore
it.
Here’s an example
MODULE HelloWorld;
IMPORT Out;
BEGIN
Out.String("Hello World!"); Out.Ln;
END HelloWorld.
This program isn't very useful. It has no interactive ability.
It'd be nice if it could be more specific about who it was saying
hello to.
For a module to be really useful you want to have the capability of
including both private and public code. Public code allows us to reuse
our code in other modules while the private code keeps internal things
inside the module safe from colliding with other modules private code.
This technique is classically known as “information hiding” and in
computer sciences texts as “scope”. Lets create a a more composable
module called SayingHi.Mod
. In addition to display “Hello
World!” we want a public method (procedure in Oberon terminology) that
can ask for a name and print out a salutation. We will use the
SayingHi.Mod
module along with a newer version of
HelloWorld.Mod
named HelloWorld2.Mod
.
Procedures
How do we write methods in Oberon? Methods are declared using the
keyword PROCEDURE
followed by their name, a declaration of
any parameters and if the procedure returns a value (i.e. is a function)
it also includes that declaration. Next we declare any internal
variables needed by the procedure. This is followed by the procedure’s
body. The body of the procedure is defined by a BEGIN
and
END
statement structure. The body contains the steps the
procedure needs to execute.
We’ll create a procedure called “HelloWorld” in our new module. Since
we will use this procedure from our new HelloWorld2.Mod
our
new “HelloWorld” procedure needs to be public. A public procedure in
SayingHi.Mod
is available for use in our new
HelloWorld2.Mod
(or by another module). Marking a procedure
public in Oberon is a little different than in other languages. A
Module’s procedure is public if its name ends with an asterisk. Below is
a sketch of our module SayingHi.Mod
so far.
NOTE: This technique is also used to mark variables, records and constants as public and available to other modules. Public variables are “read only” in other modules.
MODULE SayingHi;
IMPORT Out;
PROCEDURE HelloWorld*;
BEGIN
Out.String("Hello World!"); Out.Ln;
END HelloWorld;
END SayingHi.
This modules looks allot like HelloWorld.Mod
with a
couple key differences. Rather than relying on the module’s begin and
end statements we declare a procedure with its own begin and end
statements. Notice the procedures end statement includes the procedure
name and is terminated by semicolon rather than a period. Like
HelloWorld.Mod
we import the Out
module to
display our greeting.
Putting it all together
Let’s create a new “Hello World” module called
HelloWorld2.Mod
and use our SayingHi
module
instead of directly importing Out
.
MODULE HelloWorld2;
IMPORT SayingHi;
BEGIN
SayingHi.HelloWorld;
END HelloWorld2.
We can compile our module with OBNC using the command
obnc HelloWorld2.Mod
We can run our new “Hello World” with the command
./HelloWorld2
At this point we have a way of saying “Hello World!” whenever we need in our Oberon programs. But just printing “Hello World!” to the screen isn’t very interactive. It’d be nice if we could have the computer ask our name and then respond with a greeting.
We’ll modify our SayingHi to include a new procedure called “Greetings” and that procedure needs to ask us our name and then display an appropriate greeting. “Greetings” will be a public procedure marked by an asterisk like “HelloWorld”.
“Greetings” has three tasks
- Ask politely for our name
- Get the name typed in with our keyboard
- Assemble and display a polite greeting
To keep our “Greeting” procedure short we’ll split this up into some
private procedures. These will not be available outside
SayingHi.Mod
. Here’s a sketch of our improved module.
MODULE SayingHi;
IMPORT In, Out;
PROCEDURE HelloWorld*;
BEGIN
Out.String("Hello World!"); Out.Ln;
END HelloWorld;
PROCEDURE AskOurName;
BEGIN
Out.String("Excuse me, may I ask your name? ");
END AskOurName;
PROCEDURE GetName(VAR ourName : ARRAY OF CHAR);
BEGIN
In.Line(ourName);
END GetName;
PROCEDURE AssembleGreeting(ourName : ARRAY OF CHAR);
BEGIN
Out.String("Hello ");Out.String(ourName);
Out.String (", very nice to meeting you."); Out.Ln;
END AssembleGreeting;
PROCEDURE Greetings*;
VAR ourName : ARRAY 256 OF CHAR;
BEGIN
AskOurName;
GetName(ourName);
AssembleGreeting(ourName);
END Greetings;
END SayingHi.
Now let’s add our Greetings procedure to
HelloWorld2.Mod
.
MODULE HelloWorld2;
IMPORT SayingHi;
BEGIN
SayingHi.HelloWorld;
SayingHi.Greetings;
END HelloWorld2.
We compile and run it the same way as before
obnc HelloWorld2
./HelloWorld2
When you run HelloWorld2
you should now see something
like (I’ve answered “Robert” and pressed return after the second
line.
Hello World!
Excuse me, may I ask your name? Robert
Hello Robert, very nice to meeting you.
Reading our code
While our revised modules are still short they actually exercise a number of language features. Let’s walk through the code block by block and see what is going.
HelloWorld2.Mod
is responsible for the general
management of our program namely say “Hello World!” and also for
initiating and responding with a more personal greeting. It does this by
first importing our SayingHi.Mod
module.
IMPORT SayingHi;
HelloWorld2.Mod doesn’t have any of its
own procedures and like our original HelloWorld.Mod relies on the module’s
initialization block to run our two public procedures from
SayingHi
. It calls first SayingHi.HelloWorld;
then SayingHi.Greetings'
before existing. Other than using
the SayingHi
module it is similar in spirit to our first HelloWorld.Mod.
Our second module SayingHi.Mod does the
heavy lifting. It contains both public and private procedures. If you
tried to use GetName
from SayingHi
in
HelloWorld2.Mod
you would get a compiler error. As far as
HelloWorld2.Mod
is concerned GetName
does not
exist. This is called information hiding and is an important capability
provided by Oberon’s Modules system.
explore SayingHi
more
deeply
In SayingHi.Mod
we introduce two important concepts.
- Public and Private procedures
- variables to hold user input
SayingHi.Mod
imports two module, In
which
is for getting text input from the keyboard, and Out
which
is used for displaying text to standard output.
IMPORT In, Out;
In
and Out
are to modules you will commonly
use to either receive input (In
) from the keyboard or
display output (Out
) to the terminal or shell. They provide
simple methods for working with variables and constants and built-in
Oberon data types. This is a very useful as it lets us focus our
procedures on operating on data rather than the low level steps needed
to interact with the operating system and hardware.
NOTE: basic types, Oberon has a number of basic types, BYTE holds a byte as a series of bit, CHAR holds a single ASCII character, INTEGER holds a signed integer value, REAL holds a floating point number and BOOLEAN holds a True/False value.
The first procedure is HelloWorld
and it’s pretty
straight forward. It displays a “Hello World!” message in our terminal.
It uses Out
. Out.String
to display the “Hello
World!” and Out.Ln
to force a new line.
Out.String
is responsible for displaying values that are of
type ARRAY OF CHAR
. This includes text we provided in
double quotes.
PROCEDURE HelloWorld*;
BEGIN
Out.String("Hello World!"); Out.Ln;
END HelloWorld;
The notable thing about HelloWorld*
is its annotation
*
. This asterisk indicates to the compiler that this is a
public procedure and should be made available to other modules.
Procedures, variables, constants, records (data structures) can be made
public with this simple annotation. If we left off the *
then we would not be able to use HelloWorld
procedure from
other module.
Our second procedure is AskOurName
. It’s private because
it lacks the *
. It is invisible to
HelloWorld2.Mod
. It is visible within SayingHi
module and we’ll use it later in Greetings*
. Before a
procedure, variable, constant or record can be used it must be declared.
That is why we most define AskOurName
before we define
Greetings*
. AskOurName
is in other respects
very similar to HelloWorld*
.
PROCEDURE AskOurName;
BEGIN
Out.String("Excuse me, may I ask your name? ");
END AskOurName;
Our third procedure GetName
is a little more
interesting. It demonstrates several features of the Oberon language.
Most obvious is that it is the first procedure which contains a
parameter list.
PROCEDURE GetName(VAR ourName: ARRAY OF CHAR);
There is allot packed in this single statement in addition to putting
a name to our procedure. Specifically it uses a VAR
in the
parameter. Oberon provides two kinds of parameters in declaring
procedures. The two are VAR
and static. A VAR
parameter means that the procedure is allowed to up date the value in
the memory location indicated by the name. A static variable (a
parameter without the VAR
prefix passes in a read only
value. This allows us to distinguish between those procedures and
variables where that can be modified by the procedure and those which
will be left the same. Inside of GetName
we call the
In
module using the Line
. This retrieves a
line of text (a sequence of keyboard strokes ended with the return
key).
In.Line(ourName);
Because ourName
was a variable parameter in
GetName
it can be modified by In.Line
.
Our next procedure AssembleGreeting
is private like
AskOurName
and GetName
. Like
HelloWorld*
and AskOurName
it makes use of the
Out
module to display content. Unlike
HelloWorld*
it has a parameter but this time a static one.
Notice the missing VAR
. This indicates that
AssembleGreeting
doesn’t modify, cannot modify
ourName
.
PROCEDURE AssembleGreeting(ourName : ARRAY OF CHAR);
BEGIN
Out.String("Hello ");Out.String(ourName);
Out.String (", very nice to meeting you."); Out.Ln;
END AssembleGreeting;
The use of Out.String
is more elaborate then before.
Notice how we use trailing spaces to make the output more readable.
Our final procedure is public, Greetings*
. It does not
have any parameters. Importantly it does include a variable for use
inside the procedure called ourName
. The VAR
line declares ourName
as an ARRAY 256 OF CHAR
.
This declaration tells the compiler to allocate memory for storing
ourName
while Greetings*
is being executed.
The declaration tells us three things. First the storage is continuous
block of memory, that is what ARRAY
means. The second is
the size of this memory block is 256 CHAR
long and the that
we will be storing CHAR
values in it.
The memory for ourName
will be populated when we pass
the variable to GetName
based on what we type at the
keyboard. If we type more than 256 ASCII characters they will be
ignored. After GetName
records the typed character we use
the memory associated with the ourName
variable we read
that memory to display what we typed in the procedure named
AssembleGreeting
.
Going a little deeper
Oberon is a typed language meaning that variables are declared,
allocated and checked during compile time for specific characteristics.
The one variable we created ourName
in the
Greetings
procedure reserves the space for 256 ASCII characters. In
Oberon we call a single ASCII character a CHAR
. Since it
would be useful to work with more than one CHAR
in
relationship to others Oberon also supports a variable type called
ARRAY
. An ARRAY
is represented as a block of
memory that is allocated by the Oberon run time. Because it is allocated
ahead of time we need to know its size (i.e. how many CHAR
are we storing). In our case we have declared
ARRAY 256 OF CHAR
. That means we can hold names up to 256
ASCII characters.
Greetings*
does three things and the second thing,
GetName
receives the characters typed at the keyboard.
GetName
has a parameter list. In this case the only one
parameter is declared VAR ourName : ARRAY OF CHAR
. Notice
the similarity and difference between the VAR
statement in
Greetings
versions the parameter list. Our
GetName
can accept any length of
ARRAY OF CHAR
and it only can accept an
ARRAY OF CHAR
. If you try to pass another type of variable
to GetName
the compiler will stop with an error
message.
Why is this important?
We’ve minimized the memory we’ve used in our program. Memory is
typically allocated on the stack (a block of memory made available by
the operating system to the program). We’ve told the operating system we
need 256 CHAR
worth of consecutive memory locations when we
allocated room the variable ourName
in
Greetings
. When we invoke GetName
Oberon knows
to use that same memory location for the value of ourName
defined in the parameter. In turn when In.String(ourName);
is called the module In
knows to store the name typed on
the keyboard in that location of memory. When
Out.String(outName);
is called the compiler knows to use
the same location of memory to send the contents to the display. When we
finally finish the Greetings*
procedure the memory is
released back to the operating system for re-use by this or other
programs.
What we’ve explored
- Using a module to break down a simple problem
- Using a module’s ability to have public and private procedures
- Touched on how memory is used in a simple interactive program
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