Software Tools, Filters
Overview
This post is the second in a series revisiting the programs described in the 1981 book by Brian W. Kernighan and P. J. Plauger’s called Software Tools in Pascal. The book is available from the Open Library and physical copies are still (2020) commonly available from used book sellers. The book was an late 20th century text on creating portable command line programs using ISO standard Pascal of the era.
In this chapter K & P focuses on developing the idea of filters. Filters are programs which typically process standard input, do some sort of transformation or calculation and write to standard output. They are intended to work either standalone or in a pipeline to solve more complex problems. I like to think of filters as software LEGO. Filter programs can be “snapped” together creating simple shapes data shapes or combined to for complex compositions.
The programs from this chapter include:
- entab, respecting tabstops, convert strings of spaces to tabs
- overstrike, this is probably not useful anymore, it would allow “overstriking” characters on devices that supported it. From wikipedia, “In typography, overstrike is a method of printing characters that are missing from the printer’s character set. The character was created by placing one character on another one — for example, overstriking”L” with “-” resulted in printing a “Ł” (L with stroke) character.”
- compress, an early UNIX style compress for plain text files
- expand, an early UNIX style expand for plain text files, previously run through with compress
- echo, write echo’s command line parameters to standard output, introduces working with command line parameters
- translit, transliterate characters using a simple from/to substitution with a simple notation to describe character sequences and negation. My implementation diverges from K & P
Implementing in Oberon-07
With the exception of echo (used to introduce command line parameter processing) each program increases in complexity. The last program translitis the most complex in this chapter. It introducing what we a “domain specific language” or “DSL”. A DSL is a notation allowing us to describe something implicitly rather than explicitly. All the programs except translit follow closely the original Pascal translated to Oberon-07. translit book implementation is very much a result of the constraints of Pascal of the early 1980s as well as the minimalist assumption that could be made about the host operating system. I will focus on revising that program in particular bring the code up to current practice as well as offering insights I’ve learned.
The program translit introduces what is called a “Domain Specific Language”.Domain specific languages or DSL for short are often simple notations to describe how to solve vary narrow problems. If you’ve used any of the popular spreadsheet programs where you’ve entered a formula to compute something you’ve used a domain specific language. If you’ve ever search for text in a document using a regular expression you’ve used a domain specific language. By focusing a notation on a small problem space you can often come up with simple ways of expressing or composing programmatic solutions to get a job done.
In translit the notation let’s us describe what we want to translate. At the simplest level the translit program takes a character and replaces it with another character. What make increases translit utility is that it can take a set of characters and replace it with another. If you want to change all lower cases letters and replace them with uppercase letters. This “from set” and “to set” are easy to describe as two ranges, “a” to “z” and “A” to “Z”. Our domain notation allows us to express this as “a-z” and “A-Z”. K & P include several of features in there notation including characters to exclude from a translation as well as an “escape notation” for describing characters like new lines, tabs, or the characters that describe a range and exclusion (i.e. dash and caret).
2.1 Putting Tabs Back
Implementing entab in Oberon-07 is straight forward.
Like my Detab implementation I am using a second
modules called Tabs. This removes the need for
the #include
macros used in the K & P version. I have
used the same loop structure as K & P this time. There is a
difference in my WHILE
loop. I separate the character read
from the WHILE
conditional test. Combining the two is
common in “C” and is consistent with the programming style other books
by Kernighan. In Oberon-07 doesn’t make sense at all. Oberon’s
In.Char()
is not a function returning as in the Pascal
primitives implemented for the K & P book or indeed like in the “C”
language. In Oberon’s “In” module the status of a read operation is
exposed by In.Done
. I’ve chosen to put the next call to
In.Char()
at the bottom of my WHILE
loop
because it is clear that it is the last think done before ether
iterating again or exiting the loop. Other than that the Oberon version
looks much like K & P’s Pascal.
Program Documentation
PROGRAM
entab convert runs of blanks into tabs
USAGE
entab
FUNCTION
entab copies its input to its output, replacing strings of
blanks by tabs so the output is visually the same as the
input, but contains fewer characters. Tab stops are assumed
to be set every four columns (i.e. 1, 5, 9, ...), so that
each sequence of one to four blanks ending on a tab stop
is replaced by a tab character
EXAMPLE
Using -> as visible tab:
entab
col 1 2 34 rest
->col->1->2->34->rest
BUGS
entab is naive about backspaces, virtical motions, and
non-printing characters. entab will convert a single blank
to a tab if it occurs at a tab stop. The entab is not an
exact inverse of detab.
Source code for Entab.Mod
MODULE Entab;
IMPORT In, Out, Tabs;
CONST
NEWLINE = 10;
TAB = 9;
BLANK = 32;
PROCEDURE Entab();
VAR
c : CHAR;
col, newcol : INTEGER;
tabstops : Tabs.TabType;
BEGIN
Tabs.SetTabs(tabstops);
col := 1;
REPEAT
newcol := col;
In.Char(c);
IF In.Done THEN (* NOTE: We check that the read was successful! *)
WHILE (ORD(c) = BLANK) DO
newcol := newcol + 1;
IF (Tabs.TabPos(newcol, tabstops)) THEN
Out.Char(CHR(TAB));
col := newcol;
END;
(* NOTE: Get the next char, check the loop condition
and either iterate or exit the loop *)
In.Char(c);
END;
WHILE (col < newcol) DO
Out.Char(CHR(BLANK)); (* output left over blanks *)
col := col + 1;
END;
(* NOTE: Since we may have gotten a new char in the first WHILE
we need to check again if the read was successful *)
IF In.Done THEN
Out.Char(c);
IF (ORD(c) = NEWLINE) THEN
col := 1;
ELSE
col := col + 1;
END;
END;
END;
UNTIL In.Done # TRUE;
END Entab;
BEGIN
Entab();
END Entab.
2.2 Overstrikes
Overstrike isn’t a tool that is useful today but I’ve included it simply to be follow along the flow of the K & P book. It very much reflects an error where teletype like devices where still common and printers printed much like typewriters did. On a 20th century manual type writer you could underline a word or letter by backing up the carriage then typing the underscore character. Striking out a word was accomplished by a similar technique. The mid to late 20th century computers device retained this mechanism though by 1980’s it was beginning to disappear along with manual typewriters. This program relies on the the nature of ASCII character set and reflects some of the non-print character’s functionality. I found it did not work on today’s terminal emulators reliably. Your mileage may very nor do I have a vintage printer to test it on.
Our module follows K & P design almost verbatim. The differences
are those suggested by differences between Pascal and Oberon-07. Like in
previous examples we don’t need to use an ENDFILE constant as we can
simply check the value of In.Done
to determine if the last
read was successful. This simplifies some of the IF/ELSE
logic and the termination of the REPEAT/UNTIL
loop. It
makes the WHILE/DO
loop a little more verbose.
One thing I would like to point out in the original Pascal of the book is a problem often referred to as the “dangling else” problem. While this is usually discussed in the context of compiler implementation I feel like it is a bigger issue for the person reading the source code. It is particularly problematic when you have complex “IF/ELSE” sequences that are nested. This is not limited to the 1980’s era Pascal. You see it in other languages like C. It is a convenience for the person typing the source code but a problem for those who maintain it. We see this ambiguity in the Pascal procedure overstrike inside the repeat loop on page 35. It is made worse by the fact that K & P have taken advantage of omitting the semi-colons where optional. If you type in this procedure and remove the indication if quickly becomes ambiguous about where on “IF/ELSE” begins and the next ends. In Oberon-07 it is clear when you have a dangling “IF” statement. This vintage Pascal, not so much.
K & P do mention the dangling “ELSE” problem later in the text. Their recommend practice was include the explicit final “ELSE” at a comment to avoid confusion. But you can see how easy an omitting the comment is in the overstrike program.
Limitations
This is documented “BUG” section describes the limitations well, “overstrike is naive about vertical motions and non- printing characters. It produces one over struck line for each sequence of backspaces”. But in addition to that most printing devices these days either have their own drivers or expect to work with a standard like Postscript. This limited the usefulness of this program today though controlling character movement in a “vt100” emulation using old fashion ASCII control codes is still interesting if only for historical reasons.
Program Documentation
PROGRAM
overstrike replace overstrikes by multiple-lines
USAGE
overstrike
FUNCTION
overstrike copies in input to its output, replacing lines
containing backspaces by multiple lines that overstrike
to print the same as input, but containing no backspaces.
It is assumed that the output is to be printed on a device
that takes the first character of each line as a carriage
control; a blank carriage control causes normal space before
print, while a plus sign '+' suppresses space before print
and hence causes the remainder of the line to overstrike
the previous line.
EXAMPLE
Using <- as a visible backspace:
overstrike
abc<-<-<-___
abc
+___
BUGS
overstrike is naive about vertical motions and non-printing
characters. It produces one over struck line for each sequence
of backspaces.
Source code for Overstrike.Mod
MODULE Overstrike;
IMPORT In, Out;
CONST
NEWLINE = 10;
BLANK = 32;
PLUS = 43;
BACKSPACE = 8;
PROCEDURE Max(x, y : INTEGER) : INTEGER;
VAR max : INTEGER;
BEGIN
IF (x > y) THEN
max := x
ELSE
max := y
END;
RETURN max
END Max;
PROCEDURE Overstrike;
CONST
SKIP = BLANK;
NOSKIP = PLUS;
VAR
c : CHAR;
col, newcol, i : INTEGER;
BEGIN
col := 1;
REPEAT
newcol := col;
In.Char(c);
(* NOTE We check In.Done on each loop evalution *)
WHILE (In.Done = TRUE) & (ORD(c) = BACKSPACE) DO (* eat the backspaces *)
newcol := Max(newcol, 1);
In.Char(c);
END;
(* NOTE: We check In.Done again, since we may have
additional reads when eating the backspaces. If
the previous while loop has taken us to the end of file.
this will be also mean In.Done = FALSE. *)
IF In.Done THEN
IF (newcol < col) THEN
Out.Char(CHR(NEWLINE)); (* start overstrike line *)
Out.Char(CHR(NOSKIP));
FOR i := 0 TO newcol DO
Out.Char(CHR(BLANK));
END;
col := newcol;
ELSIF (col = 1) THEN (* NOTE: In.Done already check for end of file *)
Out.Char(CHR(SKIP)); (* normal line *)
END;
(* NOTE: In.Done already was checked so we are in mid line *)
Out.Char(c); (* normal character *)
IF (ORD(c) = NEWLINE) THEN
col := 1
ELSE
col := col + 1
END;
END;
UNTIL In.Done # TRUE;
END Overstrike;
BEGIN
Overstrike();
END Overstrike.
2.3 Text Compression
In 20th century computing everything is expensive, memory, persistent storage computational ability in CPU. If you were primarily working with text you still worried about running out of space in your storage medium. You see it in the units of measurement used in that era such as bytes, kilobytes, hertz and kilohertz. To day we talk about megabytes, gigabytes, terabytes and petabytes. Plain text files are a tiny size compared to must digital objects today but in the late 20th century their size in storage was still a concern. One way to solve this problem was to encode your plain text to use less storage space. Early attempts at file compression took advantage of repetition to save space. Many text documents have repeated characters whether spaces or punctuation or other formatting. This is what inspired the K & P implementation of compress and expand. Today we’d use other approaches to save space whether we were storing text or a digital photograph.
Program Documentation
PROGRAM
compress compress input by encoding repeated characters
USAGE
compress
FUNCTION
compress copies its input to its output, replacing strings
of four or more identical characters by a code sequence so
that the output generally contains fewer characters than the
input. A run of x's is encoded as -nx, where the count n is
a character: 'A' calls for a repetition of one x, 'B' a
repetition of two x's, and so on. Runs longer than 26 are
broken into several shorter ones. Runs of -'s of any length
are encoded.
EXAMPLE
compress
Item Name Value
Item-D Name-I Value
1 car -$7,000.00
1-G car-J -A-$7,000.00
<ENDFILE>
BUGS
The implementation assumes 26 legal characters beginning with A.
Source code for Compress.Mod
MODULE Compress;
IMPORT In, Out;
CONST
TILDE = "~";
WARNING = TILDE; (* ~ *)
(* Min -- compute minimum of two integers *)
PROCEDURE Min(x, y : INTEGER) : INTEGER;
VAR min : INTEGER;
BEGIN
IF (x < y) THEN
min := x
ELSE
min := y
END;
RETURN min
END Min;
(* PutRep -- put out representation of run of n 'c's *)
PROCEDURE PutRep (n : INTEGER; c : CHAR);
CONST
MAXREP = 26; (* assuming 'A' .. 'Z' *)
THRESH = 4;
VAR i : INTEGER;
BEGIN
WHILE (n >= THRESH) OR ((c = WARNING) & (n > 0)) DO
Out.Char(WARNING);
Out.Char(CHR((Min(n, MAXREP) - 1) + ORD("A")));
Out.Char(c);
n := n - MAXREP;
END;
FOR i := n TO 1 BY (-1) DO
Out.Char(c);
END;
END PutRep;
(* Compress -- compress standard input *)
PROCEDURE Compress();
VAR
c, lastc : CHAR;
n : INTEGER;
BEGIN
n := 1;
In.Char(lastc);
WHILE (In.Done = TRUE) DO
In.Char(c);
IF (In.Done = FALSE) THEN
IF (n > 1) OR (lastc = WARNING) THEN
PutRep(n, lastc)
ELSE
Out.Char(lastc);
END;
ELSIF (c = lastc) THEN
n := n + 1
ELSIF (n > 1) OR (lastc = WARNING) THEN
PutRep(n, lastc);
n := 1
ELSE
Out.Char(lastc);
END;
lastc := c;
END;
END Compress;
BEGIN
Compress();
END Compress.
2.4 Text Expansion
Our procedures map closely to the original Pascal with a few
significant differences. As previously I’ve chosen a
REPEAT ... UNTIL
loop structure because we are always
attempting to read at least once. The IF THEN ELSIF ELSE
logic is a little different. In the K & P version they combine
retrieving a character and testing its value. This is a style common in
languages like C. As previous mentioned I split the read of the
character from the test. Aside from the choices imposed by the “In”
module I also feel that retrieving the value, then testing is a simpler
statement to read. There is little need to worry about a side effect
when you separate the action from the test. It does change the structure
of the inner and outer IF
statements.
Program Documentation
PROGRAM
expand expand compressed input
USAGE
expand
FUNCTION
expand copies its input, which has presumably been encoded by
compress, to its output, replacing code sequences -nc by the
repeated characters they stand for so that the text output
exactly matches that which was originally encoded. The
occurrence of the warning character - in the input means that
which was originally encoded. The occurrence of the warning
character - in the input means that the next character is a
repetition count; 'A' calls for one instance of the following
character, 'B' calls for two, and so on up to 'Z'.
EXAMPLE
expand
Item~D Name~I Value
Item Name Value
1~G car~J ~A~$7,000.00
1 car -$7,000.00
<ENDFILE>
Source code for Expand.Mod
MODULE Expand;
IMPORT In, Out;
CONST
TILDE = "~";
WARNING = TILDE; (* ~ *)
LetterA = ORD("A");
LetterZ = ORD("Z");
(* IsUpper -- true if c is upper case letter *)
PROCEDURE IsUpper (c : CHAR) : BOOLEAN;
VAR res : BOOLEAN;
BEGIN
IF (ORD(c) >= LetterA) & (ORD(c) <= LetterZ) THEN
res := TRUE;
ELSE
res := FALSE;
END
RETURN res
END IsUpper;
(* Expand -- uncompress standard input *)
PROCEDURE Expand();
VAR
c : CHAR;
n, i : INTEGER;
BEGIN
REPEAT
In.Char(c);
IF (c # WARNING) THEN
Out.Char(c);
ELSE
In.Char(c);
IF IsUpper(c) THEN
n := (ORD(c) - ORD("A")) + 1;
In.Char(c);
IF (In.Done) THEN
FOR i := n TO 1 BY -1 DO
Out.Char(c);
END;
ELSE
Out.Char(WARNING);
Out.Char(CHR((n - 1) + ORD("A")));
END;
ELSE
Out.Char(WARNING);
IF In.Done THEN
Out.Char(c);
END;
END;
END;
UNTIL In.Done # TRUE;
END Expand;
BEGIN
Expand();
END Expand.
2.5 Command Arguments
Program Documentation
PROGRAM
echo echo arguments to standard output
USAGE
echo [ argument ... ]
FUNCTION
echo copies its command line arguments to its output as a line
of text with one space
between each argument. IF there are no arguments, no output is
produced.
EXAMPLE
To see if your system is alive:
echo hello world!
hello world!
Source code for Echo.Mod
MODULE Echo;
IMPORT Out, Args := extArgs;
CONST
MAXSTR = 1024; (* or whatever *)
BLANK = " ";
(* Echo -- echo command line arguments to output *)
PROCEDURE Echo();
VAR
i, res : INTEGER;
argstr : ARRAY MAXSTR OF CHAR;
BEGIN
i := 0;
FOR i := 0 TO (Args.count - 1) DO
Args.Get(i, argstr, res);
IF (i > 0) THEN
Out.Char(BLANK);
END;
Out.String(argstr);
END;
IF Args.count > 0 THEN
Out.Ln();
END;
END Echo;
BEGIN
Echo();
END Echo.
2.6 Character Transliteration
translit is the most complicated program so far in the book. Most of the translation process from Pascal to Oberon-07 has remained similar to the previous examples.
My implementation of translit diverges from the K
& P implementation at several points. Much of this is a result of
Oberon evolution beyond Pascal. First Oberon counts arrays from zero
instead of one so I have opted to use -1 as a value to indicate the
index of a character in a string was not found. Equally I have
simplified the logic in xindex()
to make it clear how I am
handling the index lookup described in index()
of the
Pascal implementation. K & P implemented makeset()
and
dodash()
. dodash()
particularly looked
troublesome. If you came across the function name dodash()
without seeing the code comments “doing a dash” seems a little obscure.
I have chosen to name that process “Expand Sequence” for clarity. I have
simplified the task of making sets of characters for translation into
three cases by splitting the test conditions from the actions. First
check to see if we have an escape sequence and if so handle it. Second
check to see if we have an expansion sequence and if so handle it else
append the char found to the end of the set being assembled. This
resulted in dodash()
being replaced by
IsSequence()
and ExpandSequence()
. Likewise
esc()
was replaced with IsEscape()
and
ExpandEscape()
. I renamed addchar()
to
AppendChar()
in the “Chars” module as that seemed more
specific and clearer.
I choose to advance the value used when expanding a set description
in the loop inside of my MakeSet()
. I minimized the side
effects of the expand functions to the target destination. It is clearer
while in the MakeSet()
loop to see the relationship of the
test and transformation and how to advance through the string. This also
allowed me to use fewer parameters to procedures which tends to make
things more readable as well as simpler.
I have included an additional procedure not included in the K & P
Pascal of this program. Error()
displays a string and
halts. K & P provide this as part of their Pascal environment. I
have chosen to embed it here because it is short and trivial.
Translit suggested the “Chars” module because of the repetition in previous programs. In K & P the approach to code reuse is to create a separate source file and to included via a pre-processor. In Oberon we have the module concept.
My Chars module provides a useful set of test
procedures like IsAlpha(c)
, IsUpper(c)
,
IsLower()
in addition to the CharInRange()
and
IsAlphaNum()
. It also includes AppendChar()
which can be used to append a single character value to an end of an
array of char.
Program Documentation
PROGRAM
translit transliterate characters
USAGE
translit [^]src [dest]
FUNCTION
translit maps its input, on a character by character basis, and
writes the translated version to its output.In the simplest case,
each character is the argument src is translated to the
corresponding character is the argument dest; all other characters
are copies as is. Both the src and dest may contain substrings of
the form c1 - c2 as shorthand for all the characters in the range
c1..c2 and c2 must both be digits, or both be letter of the same
case. If dest is absent, all characters represented by src are
deleted. Otherwise, if dest is shorter than src, all characters
is src that would map to or beyond the last character in
dest are mapped to the last character in dest; moreover adjacent
instances of such characters in the input are represented in the
output by a single instance of the last character in dest. The
translit 0-9 9
converts each string of digits to the single digit 9.
Finally, if src is precedded by ^, then all but the characters
represented by src are taken as the source string; i.e., they are
all deleted if dest is absent, or they are all collapsed if the
last character in dest is present.
EXAMPLE
To convert upper case to lower:
translit A-Z a-z
To discard punctualtion and isolate words by spaces on each line:
translit ^a-zA-Z@n " "
This is a simple-minded test, i.e., a test of translit.
This is a simple minded test i e a test of translit
Pascal Source
The impacts of having a richer language than 1980s ISO Pascal and evolution in practice suggest a revision in the K & P approach. I have attempted to keep the spirit of their example program while reflecting changes in practice that have occurred in the last four decades.
Source code for Translit.Mod
MODULE Translit;
IMPORT In, Out, Args := extArgs, Strings, Chars;
CONST
MAXSTR = 1024; (* or whatever *)
DASH = Chars.DASH;
ENDSTR = Chars.ENDSTR;
ESCAPE = "@";
TAB* = Chars.TAB;
(* Error -- write an error string to standard out and
halt program *)
PROCEDURE Error(s : ARRAY OF CHAR);
BEGIN
Out.String(s);Out.Ln();
ASSERT(FALSE);
END Error;
(* IsEscape - this procedure looks to see if we have an
escape sequence at position in variable i *)
PROCEDURE IsEscape*(src : ARRAY OF CHAR; i : INTEGER) : BOOLEAN;
VAR res : BOOLEAN; last : INTEGER;
BEGIN
res := FALSE;
last := Strings.Length(src) - 1;
IF (i < last) & (src[i] = ESCAPE) THEN
res := TRUE;
END;
RETURN res
END IsEscape;
(* ExpandEscape - this procedure takes a source array, a
position and appends the escaped value to the destintation
array. It returns TRUE on successuss, FALSE otherwise. *)
PROCEDURE ExpandEscape*(src : ARRAY OF CHAR; i : INTEGER; VAR dest : ARRAY OF CHAR) : BOOLEAN;
VAR res : BOOLEAN; j : INTEGER;
BEGIN
res := FALSE;
j := i + 1;
IF j < Strings.Length(src) THEN
res := Chars.AppendChar(src[j], dest)
END
RETURN res
END ExpandEscape;
(* IsSequence - this procedure looks at position i and checks
to see if we have a sequence to expand *)
PROCEDURE IsSequence*(src : ARRAY OF CHAR; i : INTEGER) : BOOLEAN;
VAR res : BOOLEAN;
BEGIN
res := Strings.Length(src) - i >= 3;
(* Do we have a sequence of alphumeric character
DASH alpanumeric character? *)
IF res & Chars.IsAlphaNum(src[i]) & (src[i+1] = DASH) &
Chars.IsAlphaNum(src[i+2]) THEN
res := TRUE;
END;
RETURN res
END IsSequence;
(* ExpandSequence - this procedure expands a sequence x
starting at i and append the sequence into the destination
string. It returns TRUE on success, FALSE otherwise *)
PROCEDURE ExpandSequence*(src : ARRAY OF CHAR; i : INTEGER; VAR dest : ARRAY OF CHAR) : BOOLEAN;
VAR res : BOOLEAN; cur, start, end : INTEGER;
BEGIN
(* Make sure sequence is assending *)
res := TRUE;
start := ORD(src[i]);
end := ORD(src[i+2]);
IF start < end THEN
FOR cur := start TO end DO
IF res THEN
res := Chars.AppendChar(CHR(cur), dest);
END;
END;
ELSE
res := FALSE;
END;
RETURN res
END ExpandSequence;
(* makeset -- make sets based on src expanded into destination *)
PROCEDURE MakeSet* (src : ARRAY OF CHAR; start : INTEGER; VAR dest : ARRAY OF CHAR) : BOOLEAN;
VAR i : INTEGER; makeset : BOOLEAN;
BEGIN
i := start;
makeset := TRUE;
WHILE (makeset = TRUE) & (i < Strings.Length(src)) DO
IF IsEscape(src, i) THEN
makeset := ExpandEscape(src, i, dest);
i := i + 2;
ELSIF IsSequence(src, i) THEN
makeset := ExpandSequence(src, i, dest);
i := i + 3;
ELSE
makeset := Chars.AppendChar(src[i], dest);
i := i + 1;
END;
END;
RETURN makeset
END MakeSet;
(* Index -- find position of character c in string s *)
PROCEDURE Index* (VAR s : ARRAY OF CHAR; c : CHAR) : INTEGER;
VAR
i, index : INTEGER;
BEGIN
i := 0;
WHILE (s[i] # c) & (s[i] # ENDSTR) DO
i := i + 1;
END;
IF (s[i] = ENDSTR) THEN
index := -1; (* Value not found *)
ELSE
index := i; (* Value found *)
END;
RETURN index
END Index;
(* XIndex -- conditionally invert value found in index *)
PROCEDURE XIndex* (VAR inset : ARRAY OF CHAR; c : CHAR;
allbut : BOOLEAN; lastto : INTEGER) : INTEGER;
VAR
xindex : INTEGER;
BEGIN
(* Uninverted index value *)
xindex := Index(inset, c);
(* Handle inverted index value *)
IF (allbut = TRUE) THEN
IF (xindex = -1) THEN
(* Translate as an inverted the response *)
xindex := 0; (* lastto - 1; *)
ELSE
(* Indicate no translate *)
xindex := -1;
END;
END;
RETURN xindex
END XIndex;
(* Translit -- map characters *)
PROCEDURE Translit* ();
CONST
NEGATE = Chars.CARET; (* ^ *)
VAR
arg, fromset, toset : ARRAY MAXSTR OF CHAR;
c : CHAR;
i, lastto : INTEGER;
allbut, squash : BOOLEAN;
res : INTEGER;
BEGIN
i := 0;
lastto := MAXSTR - 1;
(* NOTE: We are doing low level of string manimulation. Oberon
strings are terminated by 0X, but Oberon compilers do not
automatically initialize memory to a specific state. In the
OBNC implementation of Oberon-07 assign "" to an assignment
like `s := "";` only writes a 0X to position zero of the
array of char. Since we are doing position based character
assignment and can easily overwrite a single 0X. To be safe
we want to assign all the positions in the array to 0X so the
memory is in a known state. *)
Chars.Clear(arg);
Chars.Clear(fromset);
Chars.Clear(toset);
IF (Args.count = 0) THEN
Error("usage: translit from to");
END;
(* NOTE: I have not used an IF ELSE here because we have
additional conditions that lead to complex logic. The
procedure Error() calls ASSERT(FALSE); which in Oberon-07
halts the program from further execution *)
IF (Args.count > 0) THEN
Args.Get(0, arg, res);
allbut := (arg[0] = NEGATE);
IF (allbut) THEN
i := 1;
ELSE
i := 0;
END;
IF MakeSet(arg, i, fromset) = FALSE THEN
Error("from set too long");
END;
END;
(* NOTE: We have initialized our array of char earlier so we only
need to know if we need to update toset to a new value *)
Chars.Clear(arg);
IF (Args.count = 2) THEN
Args.Get(1, arg, res);
IF MakeSet(arg, 0, toset) = FALSE THEN
Error("to set too long");
END;
END;
lastto := Strings.Length(toset);
squash := (Strings.Length(fromset) > lastto) OR (allbut);
REPEAT
In.Char(c);
IF In.Done THEN
i := XIndex(fromset, c, allbut, lastto);
IF (squash) & (i>=lastto) & (lastto>0) THEN (* translate *)
Out.Char(toset[lastto]);
ELSIF (i >= 0) & (lastto > 0) THEN (* translate *)
Out.Char(toset[i]);
ELSIF i = -1 THEN (* copy *)
(* Do not translate the character *)
Out.Char(c);
(* NOTE: No else clause needed as not writing out
a cut value is deleting *)
END;
END;
UNTIL (In.Done # TRUE);
END Translit;
BEGIN
Translit();
END Translit.
In closing
In this chapter we interact with some of the most common features of command line programs available on POSIX systems. K & P have given us a solid foundation on which to build more complex and ambitious programs. In the following chapters the read will find an accelerated level of complexity bit also programs that are significantly more powerful.
Oberon language evolved with the Oberon System which had a very
different rich text user interface when compared with POSIX. Fortunately
Karl’s OBNC comes with a set of modules that make Oberon-07 friendly for
building programs for POSIX operating systems. I’ve taken advantage of
his extArgs
module much in the way that K & P relied on
a set of primitive tools to provide a common programming environment. K
& P’s version of implementation
of primitives listed in their appendix. Karl’s OBNC extensions
modules are described on website. Other Oberon
compilers provide similar modules though implementation specific. A good
example is Spivey’s Oxford
Oberon-2 Compiler. K & P chose to target multiple Pascal
implementations, I have the luxury of targeting one Oberon-07
implementation. That said if you added a pre-processor like K & P
did you could also take their approach to allow you Oberon-07 code to
work across many Oberon compiler implementations. I leave that as an
exercise for the reader.
I’ve chosen to revise some of the code presented in K & P’s book. I believe the K & P implementations still contains wisdom in their implementations. They had different constraints and thus made different choices in implementation. Understand the trade offs and challenges to writing portable code capable of running in very divergent set of early 1980’s operating systems remains useful today.
Compiling with OBNC:
obnc -o entab Entab.Mod
obnc -o overstrike Overstrike.Mod
obnc -o compress Compress.Mod
obnc -o expand Expand.Mod
obnc -o echo Echo.Mod
obnc -o translit Translit.Mod
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